The closest thing to achieving this is "Guard", which is an ability only the MAA and HM have - not including ANT's inverse-Guard.īy using it, you protect a chosen target, and any single-target hit against the protected target will hit the protector instead. tanky), but you cannot provoke enemies into hitting that target. Yes, there are meaty heroes who can take more punishment than others (ie. People often fall into the "Trinity" mentality - the idea of tanks, healers, and damage-dealers, when in reality, all heroes are damage-dealers - some being "tankier" than others - and some happen to be heal-capable.Īlas, "Tanking" doesn't actually exist in the grand scope of the word. TLDR: Self-marking is mostly bad and tanking isn't really a thing in DD.īear in mind that 'tanking' and being 'tanky' are two different things in general. Incoming damage is heavily subjected to light level. Crusader also has a single use defense spell that raises light level by a whole torch level which is subjective for some but it means nerfing overall difficulty of the game with a skill on demand. Crusader can take a position on a movement team and then has a heal spell that can be cast from any position. Otherwise they miss a lot, but they dont have too.Ĭrusader ends up being a very flexible class that offers a direct heal spell which is actually helpful since they can be geared to make it as effective as a Ves single target heal spell. So Leper is really more of a lawn mower if you equip them with +ACC and/or maybe get some nice +ACC traits unlock the Leper lawnmower power of OMG they do the most damage of any class in the game to frontliners. There will be times where in normal fights a timely guard will save another hero's life though. Thing is that its a niche skill just for some fights where its really a great way to mitigate damage that can be really high amounts, like Vvulf Boss fight.Īlmost all the time there is always a better skill than guard. Guard is a nice skill for the MAA, HM, and even the Antiquarian can make some guard her. Even position 3 gets hit hard, in fact often more than the first two positions. The only position that I have found that does not get hammered hard is position number 4 on the very back position.
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